What about that? I'm also suprised that many people (read greedy kids) are acting like this.
They don't rely on ScriptHook, theirs mods are working without ScriptHook, they don't care about it.'' Just ignore all whatever other people says.Īlexander is not leaving modding right now, and he is do not have plans to abandon this project. Someone posted this was on Reedit, but there was no URL links posted to the exact page containing this information!The only reliable source of information in this question is Alexander Blade or OpenIV Team. I was on ScriptHookV's page on and I've was reading comments by a user called Sun_Ray where he says he got information abiut this AlexanderBlade is no longer working on this, however his posts doesn't contain any trust source, also he didn't post any URL links to a site which confirms 100% this he quit with updating this vital plug-in.
NET mods on GTA IV and GTA EFLC after their latest patch to 1.0.8.0 and 1.1.3.0 respectively - since the C++ ScriptHook for IV and EFLC itself was closed source, its source code not being provided for others, and its author completely disappeared, updated version of for latest IV's and EFLC' patches by other modders still active here is totally impossible! Its license also blocks any possibilities for updating due to legal issues because of it! Edited Maby 65536 I would suggest, if is really going to discard any further development of ScriptHookV, then other script modders still active on forums here should ask him to provide the source code so they do can continue updating ScriptHookV after every new patch released by R* Games in case AlexanderBlade leave modding GTA HD universe scene.Īlso, I think there should be prohibition major vital used programs and plug-ins for running various mods like CLEO, ScriptHook and OpenIV to be closed source, and they do can be Open Source ONLY! The reason - we saw awful situation what happened with the C++ ScriptHook Beta used for running ASI /. Someone posted this was on Reedit, but there was no URL links posted to the exact page containing this information! This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.I was on ScriptHookV's page on and I've was reading comments by an user called Sun_Ray where he says he got information about this AlexanderBlade is no longer working on this, however his posts doesn't contain any trust source, also he didn't post any URL links to a site which confirms 100% this he quit with updating this vital plug-in. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dsound.dll). Thanks to this tool, you can enjoy the work of the modders and use their files without compatibility errors.Ĭopy ScriptHookV.dll to the game's main folder, i.e.
However, the PC version comes with the luxury of allowing modders to modify things about the game, such as adding new objects, improving the graphics, and various other whacky possibilities. The story revolves around three main characters, each one of which has a unique personality and a different set of missions. You are free to roam around a huge map crawling with people, animals and a variety of other events. GTA V is one of the most popular games at the moment, and it's basically the same old formula refurbished for a new generation of consoles.
Not only that, but the tool also comes with an integrated trainer, which provides you with the freedom to change anything about the game world, as well as toy with the weather, change your skin and spawn vehicles. GTA V Script Hook V + Native Trainer is a library that allows you to use custom ASI plugins and include GTA V script native functions in them.